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The lithological textures that define the stratigraphy of the terrain are entered in this column. Use the mouse to select and drag the image that is to represent the layer material from those displayed on the left in the textures pane, onto this column. When the mouse button is released, a dialog window opens that contains entries for the following parameters:


Depth of lower layer boundary (or layer thickness) . The upper edge being either the previous layer or field level. Whether depth or thickness are to be used is determined in the Options command (Preferences menu).



Type of representation of the layer, to be selected from drop down list. The options are: None, Bitmap, Vector, or colour.



The actual texture or color to be used if any.



The description text associated with the texture is placed in the description column. This may be expanded as required.



A box each for upper and lower text margins in mm. Allows text from adjacent descriptions to overlap the depth boundaries.


Core and RQD %age  

Values and color representation selection.


The lithological representation can be done using screens in Windows Bitmap format, filling with uniform color, patterns vector, image downloaded from the web. In the Elevation column may be given the absolute height or thickness of the layer depending on the setting in Home - Options - Lithological layers options.

The use of vector textures allowsto represent the lithology with elements that are scalable and customizable at the moment. Each vector element physically occupies 1x1 mm and the value "Scale" sets the desired display to fill the layer. The rotation changes orientation of the figure appears; colors, line and background, determine the color of the layer. To assign a texture vector, as for raster textures, select the item and drag in with the mouse on the model to the desired elevation.



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